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Figure 24.5
Two ambient sounds circling the origin. |
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Click on the image to view the VRML scene. |
#VRML V2.0 utf8 # The VRML 2.0 Sourcebook # Copyright (c) 1997 # Andrea L. Ames, David R. Nadeau, and John L. Moreland Group { children [ # Origin marker Shape { appearance Appearance { material Material { diffuseColor 0.0 0.0 0.0 emissiveColor 0.0 1.0 1.0 } } geometry Sphere { radius 0.5 } }, # Sound emitter 1 DEF Emitter1 Transform { translation 5.0 0.0 0.0 center -5.0 0.0 0.0 children [ Sound { source AudioClip { url "willow1.wav" loop TRUE } intensity 0.5 minFront 5.0 minBack 5.0 maxFront 10.0 maxBack 10.0 }, DEF SoundMarker Inline { url "sndmark.wrl" } ] }, DEF Emitter1Clock TimeSensor { cycleInterval 15.0 loop TRUE }, DEF Emitter1Path OrientationInterpolator { key [ 0.0, 0.5, 1.0 ] keyValue [ 0.0 1.0 0.0 0.0, 0.0 1.0 0.0 3.14, 0.0 1.0 0.0 6.28 ] }, # Sound emitter 2 DEF Emitter2 Transform { translation -5.0 0.0 0.0 center 5.0 0.0 0.0 children [ Sound { source AudioClip { url "drone1.wav" loop TRUE } intensity 0.5 minFront 5.0 minBack 5.0 maxFront 10.0 maxBack 10.0 }, USE SoundMarker ] }, DEF Emitter2Clock TimeSensor { cycleInterval 7.0 loop TRUE }, DEF Emitter2Path OrientationInterpolator { key [ 0.0, 0.5, 1.0 ] keyValue [ 0.0 1.0 0.0 0.0, 0.0 1.0 0.0 3.14, 0.0 1.0 0.0 6.28 ] }, ] } ROUTE Emitter1Clock.fraction_changed TO Emitter1Path.set_fraction ROUTE Emitter2Clock.fraction_changed TO Emitter2Path.set_fraction ROUTE Emitter1Path.value_changed TO Emitter1.set_rotation ROUTE Emitter2Path.value_changed TO Emitter2.set_rotation